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Why “Epic Mickey” is Wii-exclusive…For Now.

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I found a really interesting article on IGN yesterday (click here to read the whole thing).  Disney Interactive’s president Stephen Wadsworth and studio chief Graham Hopper met with journalists after Wadsworth delivered a keynote at a video game summit in Las Vegas on Wednesday.  The two ended up answering questions on the upcoming Epic Mickey.

Apparently what made Epic Mickey a Wii-exclusive title is Nintendo’s motion controller.  The two said that with the ink-and-paint style of the game, motion control just felt natural.  Not to mention that when this project started a few years ago, Nintendo was the only major company serious about motion control.  Also, since the Wii sells like Mickey ice cream bars, the potential audience is huge.

What was most interesting, though, was the fact that Disney Interactive is apparently looking into bringing the game to other platforms.  Yes, Nintendo’s Wii is motion controlled, but Sony and Microsoft are working hard at bringing motion control to their current systems as well.  Microsoft’s Natal, for example, may be out as early as the 2010 holiday season.  Why not bring Epic Mickey to those formats as well?

When asked about why the game is coming only to Wii, Wadsworth had this to say:

"We’ve got to think about our audience and obviously we have a very large base that has Wii in their homes. It’s not to say that it won’t come to other platforms, but we want to get the intersection of that story, those characters and that audience."

Hopper also mentioned that Disney Interactive talks to Microsoft and Sony “all the time” about bringing motion-based titles to the Xbox 360 and PS3. 

Interesting stuff.  Epic Mickey has garnered a lot of attention, so bringing it to other platforms would make sense.  I would love seeing the animation in HD on the PS3 or Xbox 360, as the Wii does not output above 480p.  That would be a beautiful experience, but I guess time will tell if we’ll get to see it.

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